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copyright Farah Mendlesohn
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The
following piece was lost to editing from The Inter-Galactic Playground:
Children and Science Fiction which will be published by McFarland Press
in 2009. Faced with very limited story lines and a very narrow range of
scientific interests in science fiction written for children and teens,
I went looking for benchmarks. The discussion of Heinlein and Norton remains
in the book, but here I consider a set of books which wanted to attract
teens to sf through the sf that was already out there, the Out of this World
anthologies edited by Amabel Williams-Ellis and Mably Owen.
The index to Out of this World, edited by Amabel
Williams-Ellis & Mably Owen, 1960-1972 was provided by William G.
Contento and can be found at:
http://www.philsp.com/homeville/ISFAC/0start.htm.
The following is rather stodgy (which was why it
was cut) but may still be of interest to others. The scope of these stories,
and their incredibly high expectations of teens, is unmatched by any of
the YA collections published in the past five years.
Heinlein and Norton wrote very specifically for the Juvenile market. I
have been valorizing their works for the degree to which they operated
as gateway texts, sharing the values of the adult market. For this argument
to be sustainable, however, I need some evidence that these values did
indeed appeal to contemporary teens. Some evidence can be culled from
the letters pages of the science fiction magazines of the period, which
suggest an entry age between thirteen and fifteen years old for both boys
and girls (this is almost certainly indicative not of when individuals
started readingthe survey suggests nine for boys and ten or eleven
for girlsbut the age at which teens had the money to purchase their
own copies). However, this evidence is diffusewe cannot see easily
what stories the teens liked, and there is no sense of them as a discrete
market. However, the twelve-year production of an anthology series of
adult science fiction stories marketed to teens is something else. From
1960 to 1973 Amabel Williams-Ellis and Mably Owen (replaced by Michael
Pearson for the final volume) produced ten volumes of an anthology called
Out of this World: an anthology of science fiction. While again the existence
of a teen market is shadowy, the success of this series can be read as
an understanding on the part of the publisher (Blackie, a Scottish publisher
specializing in teen fiction) that teens could perfectly well cope with
the values of the adult genre. Similarly, the wide-spread presence of
this anthology series in libraries suggests that they were both deemed
suitable by librarians and were actually borrowed. The introduction to
the series by Bertrand Russell presumably aided their respectability although
homegrown UK sf has always had a higher respectability quotient than have
the contents of the US pulps, and the inclusion of stories by Italo Calvino,
Howard Fast and Graham Greene may have further assured librarians of the
eminent suitability of the collections. For the teen reader, what they
offered was a glimpse at the writing of some of the best known writers
in the field: Aldiss, Asimov, Heinlein, Wyndham, Leinster, Clarke, Clement
and others are all included in these volumes. Williams-Ellis and Owens
were very clearly focussed on constructing a gateway into the field. For
a full listing of the stories turn to Appendix 1.
What strikes the reader is how many of the stories are problem-solving
stories. Whether concerned with evolution, with the physics of alternate
worlds, or with politics, well over half the stories are structured in
such a way that a th tag is asolution to be discovered, or link which
clarifies a situation is to be unravelled (this last is most common with
alien encounter tales), picking up on the idea of continuous education
that was so near the surface in the Heinlein and Norton Juveniles. What
is also noticeable is the absence of a trope which runs through Juvenile
and YA sf in which getting to know the alien will resolve our problems
is the dominant (and frequently allegorical) narrative. Of the eighty-one
stories, only Murrray Leinsters The Aliensin which
humans and aliens turn out to be interested in different planetsembraces
this approach with any enthusiasm. The Out of this World anthologies contain
a far wider range of sf staplestime travel, invention, invasion,
subversion, chemical and physical experiments, ideas about evolution,
ethical dilemmas etc than does the collection of Juvenile and YA sf I
have assembled for this book. What they dont contain is any sex,
and there is little emphasis on inter-personal relations unless, as in
Robert Presslies Another Word for Man (2), the relationship
has a philosophical or ethical concern at its root (an alien convinces
a priest of its humanity when it gives up its life to save his). The key
values encapsulated in these stories are that humans can fix anything,
but that if they dont, there is little chance of rescue. There are
few incidents of deus ex machina. Curiosity is the most valued of qualities.
The stories draw on basic engineering, a knowledge of psychology, economics,
maths, chemistry, biology and physics and a very great deal of ethics
and philosophical argument. They demand of the reader an open mind and
a willingness to engage in information density
The easiest way to discuss the values and range in the
stories in the collections is to divide them roughly by the themes to
which they can (loosely) be considered to belong. In some cases stories
ended up with multiple labels, but most fit easily into a sub-category
of science fiction. The labels I chose were: anthropology (1), bureaucracy
(2, a very popular theme in the 1950s), chemistry (2), colonisation (2),
crime fiction (2), economics (4), engineering (6), evolution (5), fantasy
(two stories which I will not discuss here, although we should note the
very low proportion of fantasy in these volumes), first contact (3), invasion
(3), mathematics (3), philosophy (1), physics (5), psi power (1) psychology
(14), politics (16), romance of the universe (1), scientific method (1),
semiotics (1), science of sentience (1), theology (2) and time travel
(1). Within this breakdown were several stories whose concerns were with
political method had as their context colonisation stories [[again, this
is not clear]]; there was only one story intensely concerned with biology
(Hal Clements Uncommon Sense, vol. 6) and the focus
was far more on the scientific method. An at a glance summary
suggests that just under 30% of the stories are concerned with maths,
science or engineering while 57% of the stories are concerned with manipulation
(of humans, aliens or both): within this category the high number of stories
interested in psychology is characteristic of the technocratic roots of
science fiction. The divide is not absolute of course: some of the alien
invasion stories, which I included in neither of those percentages, could
fall either way. But in both William Tenns The Sickness
(vol. 6) in which two members of a crew lose out when they fail to catch
an alien symbiont, and Gerard Kleins Message for Zoo Directors
(vol. 7), which is a smuggled letter/club story, the game is played for
laughs rather than serious speculation. Not coincidentally, both stories
lack any sense of consequence beyond the confines of the tale.
There are simply too many stories to discuss all of them here, many of
which are classics such as Arthur C. Clarkes The Nine Billion
Names of God (vol. 6) or Brian Aldisss Who Can Replace
a Man? (vol. 2), so instead I will focus on a few categories: engineering,
psychology and politics which between them have historically formed the
core of sf writing, and will end with a brief look at the maths and physics
stories. These stories are astonishingly information-dense. In chapter
three, this will be a crucial issue in my argument about the configuration
of modern sf for children and teens.
There are six engineering stories. Arthur Porges The Ruum
(vol. 1), Colin Kapps The Railways Up On Cannis (vol.
2), Ellis Gywn Joness When the Engines Had to Stop (vol.
4), James Whites The Trouble With Emily (vol. 2), Vadim
Okhotnikovs The Fiction Machines (vol. 5) and James
Whites Fast Trip (vol. 6). I will begin with Jones and
Okhotnikov because both could be read as anti-engineering stories. Joness
story is about the sudden disappearance of gas (petrol) and a return to
the bucolic lifestyle of late nineteenth-century America. The punch to
the story is that the protagonists like this lifestyle: they like the
quiet, they like the distance from each other, but perhaps most important
they like their own growing competence. This is a theme reiterated in
John Christophers Blemish in volume 9, in which an alien
task force decides that commercialised Earth is redeemable only by a small
number of artisans who live in a village for the insane. This second story
is more obviously a political narrative, Joness story emphasizes
the delight in home-grown solutions, in very basic mechanical engineering
skills. Okhotnikov does the same, but as a humorous comment on writing
talent: a scientist, determined to write a book, decides that what he
needs is a better pen; when the better pen doesnt help him he invents
a typing machine, then a dictaphone and then other, more complex writing
tools. In the end, he is an inventor of fantastic tools for writers, but
is still not a writer. It is a bitter-sweet tale which both engineering
prowess while poking fun at its limits.
Arthur Porgess The Ruum is deliciously simple: a man
is chased by an ancient machine left by aliens to catch samples. When
he has lost enough weight from running to fall out of the machines
catchment range, it stops chasing him: a lovely comment on
engineering parameters. James Whites two stories, The Trouble
With Emily and Fast Trip, are as usual for this author
a combination of engineering and psychology. I placed them here because
the emphasis is on thought directed towards physical solutions. In The
Trouble With Emily a space medic has to work out how to deal with
a brontosaurus-like patient while his alien colleague is performing mysterious
experiments: a good deal of the story is taken up with the engineering
feats of the crew who rig up feeding stations and petting stations which
allow the doctors to convince the brontosaurus that they are as big as
she is. In Fast Trip a crew on board a damaged space ship,
with a pilot trained for a different kind of ship, painstakingly work
out how much food they have and ration their oxygen while the pilot attempts
to retrain: at the end they figure out that it is better to reconfigure
the flight deck than reconfigure the pilot. The solution is in psychology,
but only as it is applied to engineering. Colin Kapps The
Railways Up On Cannis tells of the Unorthodox Engineers, shipped
to a planet recovering from a civil war and with a highly unstable surface
structure: the team work out that to avoid volcanoes blowing up the railway
line, they should create mini-volcanoes which can be used as track supports.
In each of these stories the emphasis is on working things out and applying
fairly straightforward solutions: they are tales not of invention, but
of ingenuity.
Moving onto psychology we have Arthur C. Clarke, Breaking Strain
(1), John Wyndham, No Place Like Earth (1), John Kippax, Friday
(1) and The Dusty Death (2), J. T, McIntosh, Machine
Made (2), James M. White, The Apprentice (3), Arthur
C. Clarke, Whos There (3), Robert A. Heinlein, Ordeal
in Space (7), John Rackham, Catharsis (9), Robert Ray,
The Heart of Blackness (6), John Wyndham, Dumb Martian
(3); Charles Harness, The Chess-Players (10), and Peter Phillips,
Dreams Are Sacred (10).
There are some very shaggy dog stories in here. John Kippaxs Friday
hinges on the emotional response of humans stranded in a crash to the
robot which has existed for centuries on the cannibalised parts of other
robots, lasts long enough to help them, and dies. Zenna Hendersons
Ararat follows the formula of all her People sequence
in relating the story of a lost soul who finds her own people and is no
longer lonelyall these stories combine coming out narratives
with the psychology of loneliness. J. T. McIntoshs story Machine
Made in which a moron is rendered super-bright by a computer might
as well be fantasy. Arthur C. Clarkes Whos There
is the shaggiest of the lot, as a spaceman is freaked out by a ghost
in his suit which turns out to be the badly misnamed Tommy,
the ships cat and her newborn kittens. The entire story is wound
up like a spring for this soppiest of all punch-lines
but then in
science fiction, cats have traditionally had a free pass. The remainder
of the stories can (loosely) be described as considering the effect of
the universe on the human condition. Arthur C. Clarkes Breaking
Strain tells of two men stuck in a ship when the oxygen supply is
holed. With only enough air left for one to make the trip,. One bends,
one breaks. Although the conclusion focuses on psychology, Clarke shows
us all the workings out and all the ideal possibilities of
rescue and then explains why they wouldnt work, the engineering
is crucial to the racking up of tension for both the participants and
the readers. John Wyndhams No Place Like Earth recounts
a lonely Earthman trapped on Mars after the Earth is destroyed, and his
eventual reconciliation with his situation when he falls in love with
a young Martian woman. The story is an elegiac study in the psychology
of loneliness and adaptability. In contrast Kippaxs The Dusty
Death is a very straightforward analysis of hostility which turns
out in this story to be due to a moonbase crew members claustrophobia.
A more sf-nal consideration of the issue is to be found in Robert A. Heinleins
Ordeal in Space in which a space man conquers is post-traumatic
agoraphobia when he rescues a kitten from the ledge of a skyscraper (yes,
cats again). Rackhams Catharsis and Philipss Dreams
are Sacred both explore the power of dreaming to cure. Rackhams
construction might now be written in virtual reality as acting out is
used to explore stress. Philipss work is more Jungian, in which
the metaphorical aspect of dreams is undercut by the medic.
Ive left the most interesting to last; Ray, Harness, White and Wyndham.
Robert Rays The Heart of Blackness is heartbreakingly
simple: a boy desperately wants to go into space, we follow him all the
way through a conventional career story, only to find out that men cannot
go into space, only women can cope with the emotional strain. Harnesss
apparent shaggy dog story about a chess club that cannot see the attraction
of a rat which plays chess
until they hear its written a chess
book, is actually a study of obessives everywhere, and gets right under
the skin of a reason to know mentality ; Wyndhams Dumb
Martian tells of Lelly, an abused bought wife of a Martian
settler, who uses her carefully acquired education to kill her Terran
husband: an unusually feminist story for its period, it probably
better read as a comment on the interaction between intelligence and education
(an argument central to the education and class debates of Wyndhams
Britain). Finally, we have James H. Whites The Apprentice
which uses the shaggy dog story to talk about human psychology: when an
alien is sent to a department store as an intern, the personnel manager
must find this centaur like creature a nice round hole. While many of
the episodes deserve the epithet hilarious the science fiction
is in the developing interactions and our growing understanding of workplace
psychology. The pay offthe personnel officer sent to intern on the
aliens home planetprovides us with a slingshot ending which
confirms rather than undermining the intent of the story. What is most
evident however, is that in all these stories it is not the agony of the
human spirit per se which is the focus of the narrative, but the psychological
engineering which resolves the situation.
Sixteen stories categorized as politics are too many to discuss
here. The full list can be found in the footnote. Ill focus instead
on just four, John Brunners Stimulus (6), Martin Lorans
An Ounce of Dissension (7), Four in One by Damon
Knight, and Mantrap by Kathleen James. Political science fiction
if often he most interesting because it directly subverts scientific ideas
to create allegory. In modern sf for children and teens, as we shall see
in chapter seven, allegory rarely raised itself above the level of Malorie
Blackmans Noughts and Crosses (2001) or LJ Addlingtons The
Diary of Pelly-D (2005) in which there are simple swaps of oppressor or
oppressed, or a futuristic setting used to create distance. Each of these
stories however, makes the working out of a scientific idea the canvas
for political discussion. John Brunners Stimulus may
be the most simple in this sense. A planetary ecologist is dead, killed
by the spitcats with which he was working. An investigate reveals that
he did not make mistakes but was actively breeding for sentience: this
choice, sets up the slingshot ending in which future colonists must consider
how they will live with the spitcats in the future. In Brunners
story, scientific investigation in itself becomes a profoundly political
act. Martin Lorans An Ounce of Dissension is more direct,
a study of the effect of trade on repression. Our hero is a librarian
in charge of the mobile library of the future. Landing on a planet that
permits pornography but bans books, Quist delivers a printing press and
an electronic micro-library: to he resistance. Again, there is a
slingshot ending in that Quist is well aware of the dangers of knowledge
and leaves speculating about what will interest the resisters and where
it will all go in the end. But there are two elements here that interest
me: the understanding that economics and trade are part of the overall
paradigm which supports science and supports an expanding future, and
the emphasis on communications technology. Of the texts Ill be discussing
in this book, only Janet McNaughtons The Secret Under My Skin (2005)
and Conor Kostiks Epic (2004) come close to this understanding of
the entangled world, yet neither concept is actually all that difficult.
~Four in One by Damon Knight is the first of two stories about
co-operation. In this four people are absorbed into a jelly fish like
being. As one is an army officer and another the internal loyalty officer
this rapidly turns into a struggle for dominance between the protagonist
and a rather weak female, and the other two. The people have to figure
out the creatures capabilities and co-operate, but while they manage
the former, they dont manage the latter and the creature splits.
Our hero and his girl survive and split again. Apart from the allegory
of co-operation however, it is also an allegory of conquest and colonization:
the two survivors reconstitute a form of blurred humanity (and the nuclear
family) so that the story is peculiarly recursive and oddly Campbellian
in its insistence of the pre-eminence of the human form, but it does all
of this through a tale of the ultimate alien encounter. The second story
of collaboration is Kathleen Jamess Mantrap. In Mantrap
a prisoner has is mind imprinted with that of a spy. The spy is sent to
a planet that can disappear from the radar. But the lingering personality
of Leyoti, supported by the expectations of the community that he is Leyoti,
and by the intense collaborative psionic powers of the community, eventually
force the spy beneath the surface and Leyoti comes to the fore. There
are all sorts of issues here, worked into a simple enough story of psi
powers: collaboration versus individuality, identity politics, the importance
of community and friendship, the nature of the cold war. What all the
stories have in common in fact is complexity and challenge, they can be
read on level, but none of them make their readings obvious.
Before moving on, I want to consider the areas of maths and physics: these
are almost completely absent from sf written for childrenonly William
Sleator has made an effort to write seriously in this sub-genre. Taking
both elements together, there are nine stories altogether of which one
is Kathleen Jamess Mantrap already considered, which
adds to its already complex political speculation a solid description
of inter-dimensional physics. Three of the stories are famous, Fredric
Browns Placet is a Crazy Place is set on a planet whose
suns provide a complex day/night cycle, regular hallucinations and insane
life-forms: the solution to the birds knocking down the buildings
by flying through the earth, is pure engineeringput air underneath
the buildingsbut the solution to survival is a matter of calculation,
alter the day cycle to match the hallucination periods not the light.
Isaac Asimovs The Feeling of Power is a very sad story
in which a prole reinvents mathematics only to see it adopted by the military
to win a war, but it takes the reader through the basics of calculation
to see the taken for granted power of arithmetic. Arthur C. Clarkes
Inside the Comet presides over a computer break down and the
magnificent sight of two teams of astronauts calculating flight paths
on abaci. Two stories attempt to use physics: Richard Hughess The
Vanishing Man in which a professor discovers he fourth dimension
but dies when his re-entry coincides with a solid object, is pleasantly
gory, rather old-fashioned in its denial of any consequence or further
experimentation, but passes on quite a lot of basic physics; Murray Leinsters
The Middle of the Week After Next is more interrogative. A
scientist works out how to manipulate atoms so that people can pass through
a solid object. He experiments on a deerskin but on a taxi-ride is thrown
through time--leaving all his metal behind. Over the next week, people
disappear, The driver is arrested. Then people start to reappear in reverse
order. When the scientist comes back he explains to his friend that he
was thrown at right angles into time, or the middle of next
week. The effect constantly gets weaker so each subsequent person traveled
to a nearer time and enough information is given to allow the reader to
figure this outs. The story is a shaggy dog, but laden with physics at
the end. Finally there is Italo Calvinos elegiac Games Without
End. In volume 9 Calvino contributed At Daybreak in
which inter-stellar energy played games with matter as stuff
began to emerge in the universe until they had created the stuff
of the universe. In Games Without End an energy being playing
marbles with atoms turns sour and the narrator and his friend chase each
other across galaxies only to discover the universe is curved and they
are simultaneously in front and behind each other. The story is pure allegory,
there is almost no real physics, but it captures the wondrousness of the
physical and scientific worldview.
The index to Out of this World, edited by Amabel Williams-Ellis
& Mably Owen, 1960-1972 was provided by William G. Contento and can
be found at:
http://www.philsp.com/homeville/ISFAC/0start.htm.
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